![]() However, the guards may catch you when they hear the thud of the apples.” Plot Director Hiroshi Ogawa explained that other forms of stealth remained in the game: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. ![]() The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities for instance, stealth would be easier at night. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. These decisions can occur at any time, even while the player is going through inventory in the menu. Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story.
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